

Volibear Counters Patch 15.10: Best and Worst Picks against Volibear
Find the best Volibear counters for Jungle using win rate data on LoLTheory. Beat Volibear in Champion Select during LoL Season 15 Patch 15.10.
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Best Picks vs Volibear
Champions with high win rates against Volibear across all game phases. Listed by win rate performance in Platinum ranked matches.
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Worst Picks vs Volibear
Champions that struggle against Volibear throughout the game. Ranked by lowest win rates when facing Volibear in Platinum matches.
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Disengage after Volibear hits you with his W (Frenzied Maul) — his second W on the same target deals 50% increased damage and heals him significantly. Deny this by disengaging for 8 seconds after the first hit.
Skirmish Team Fight
Recall to safety when low on health if Volibear has his R available — his ultimate disables turrets for 2-4 seconds, enabling dangerous dives that ignore tower protection.
Basic Lane Phase
Place wards at jungle entrances to your lane and at Dragon — Volibear excels at early ganks (especially at level 3) and has strong objective control. Vision of his movements prevents successful ganks and objective steals.
Basic Lane Phase
Use crowd control abilities after Volibear activates his Q — when immobilized during Q, the effect ends and the cooldown resets, effectively neutralizing his engage attempt.
Advanced Skirmish Team Fight
Maintain at least 450 units from teammates in team fights — Volibear's passive chains lightning damage to nearby enemies when fully stacked. Maintaining proper spacing minimizes his AoE effectiveness.
Team Fight
Purchase items with Grievous Wounds to counter his W healing — reducing Volibear's W healing significantly decreases his sustain in extended fights.
Skirmish Team Fight
Move away when you see his E (Sky Splitter) indicator — after a 1-second delay, the lightning strike becomes visible for another second before landing. Move away when you see the indicator to avoid damage and slow.
Basic Lane Phase Skirmish
Disengage when Volibear has 5 stacks of his passive — at full stacks, his attacks chain lightning to nearby enemies, significantly increasing his damage output. Back off until his stacks expire after 6 seconds.
Skirmish Team Fight