

Sona Synergies Patch 16.16: Best and Worst Picks with Sona
Find the best champions to pair with Sona for Support using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
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Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
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Best Picks with Sona
Champions that perform well alongside Sona in team compositions. Listed by highest win rates when paired with Sona in Platinum ranked matches.
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Worst Picks with Sona
Champions that underperform when paired with Sona. Ranked by lowest win rates when on the same team in Platinum matches.
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All
Stay within short range of Sona during fights — her Q melody buff, W shield, and E speed boost only reach allies close to her, so drifting out of range cuts you off from her buffs.
Basic Team Fight Skirmish
Immediately follow up when Sona lands her R (Crescendo) — the stun lasts only 1.5 seconds, so hesitating wastes most of the window for damage or crowd control.
Team Fight
Sona has no dash or blink — her E only grants movement speed, so she depends entirely on your peel and crowd control to survive dives. She becomes much safer once her R is online at level 6, so prioritize setting up plays for her before then.
Basic Lane Phase
Watch the ring color around Sona to know her next empowered attack's effect — green means 25% reduced damage on the target for a few seconds, purple means a heavy slow. Focus or chase whichever enemy she debuffs.
Skirmish Team Fight
Land a basic attack within a few seconds of Sona tagging you with her Q's melody buff — it grants bonus magic damage on your next attack, but the buff fades if you don't use it in time.
Basic Lane Phase Skirmish
Sona's Accelerando stacks grant her ability haste over the course of a fight, and once she caps out, each additional stack instead cuts 1.5 seconds off her R's cooldown — expect Crescendo to come back much faster in prolonged late-game fights.
Advanced Late Game Team Fight
Sona's W automatically targets the most wounded nearby ally, but defaults to whoever's closest if no one is hurt — don't assume it will find you first in a skirmish if you're not the lowest health.
Skirmish


