

Nasus Synergies Patch 16.16: Best and Worst Picks with Nasus
Find the best champions to pair with Nasus for Top Lane using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
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Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
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Best Picks with Nasus
Champions that perform well alongside Nasus in team compositions. Listed by highest win rates when paired with Nasus in Platinum ranked matches.
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Worst Picks with Nasus
Champions that underperform when paired with Nasus. Ranked by lowest win rates when on the same team in Platinum matches.
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Nasus is extremely weak for the first 15 minutes — avoid forcing him into early skirmishes or objective fights and let him farm Q stacks uninterrupted so he can scale into his late-game power spike.
Basic Lane Phase
As jungle, send early ganks to other lanes instead of top — Nasus deals little damage before he has stacks, so a gank rarely secures a kill and just costs him farming time.
Lane Phase
When Nasus reaches level 6, look to coordinate ganks or dives on his lane — his R grants bonus health, resistances, and halves his Q cooldown, giving him real kill pressure and survivability for the first time.
Lane Phase
Focus whichever enemy Nasus hits with his W (Wither) — the slow and attack speed cripple both grow the longer it lasts, reaching up to 95% slow and 71% cripple by the end of the 5 seconds.
Team Fight Skirmish
During the late game, let Nasus split push while your team applies pressure elsewhere — a heavily stacked Q lets him shred towers fast, and it usually takes multiple enemies to stop him in a side lane.
Late Game
Group your physical damage on targets standing in Nasus's E (Spirit Fire) — it strips up to 50% of the target's armor while it lingers, so timing your own damage around it adds up fast.
Team Fight Skirmish
If Nasus is split pushing late, place vision in the jungle path leading to his lane — early warning of a collapse lets him disengage before he's caught out alone.
Advanced Late Game


