

Malphite Synergies Patch 16.16: Best and Worst Picks with Malphite
Find the best champions to pair with Malphite for Top Lane using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
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Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
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Best Picks with Malphite
Champions that perform well alongside Malphite in team compositions. Listed by highest win rates when paired with Malphite in Platinum ranked matches.
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Worst Picks with Malphite
Champions that underperform when paired with Malphite. Ranked by lowest win rates when on the same team in Platinum matches.
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All
When Malphite's R knocks enemies up, immediately follow up with your own damage or crowd control — the 1.5 second knockup is one of the longest disables in the game and punishes any hesitation.
Team Fight
Malphite is weak before level 6 with no way to punish poke, but once his R (Unstoppable Force) comes online, watch top lane for sudden gank setups — his long-range unstoppable engage can flip a losing lane into a pick.
Basic Lane Phase
Malphite's E cripples nearby enemies' attack speed by up to 50% for 3 seconds in a short radius around him — group your fights so auto-attack reliant champions get caught in it.
Skirmish Team Fight
Malphite top typically hits his strongest window in the mid-game once he has his core items — expect him to look for picks with his R around objectives during this period.
Team Fight
After Malphite's Q slows a target, he gains matching movement speed for the duration — expect him to close distance fast right after landing it, which is a good signal he's about to commit to an all-in.
Skirmish Lane Phase
Give Malphite a brief window without taking damage before diving into an objective fight — his passive shield (10% max health) only replenishes to full strength after a short damage-free period, adding to his effective health when it's up.
Team Fight
Malphite's R travels up to twice as fast when aimed through the middle of a wall, letting him engage from farther away than expected — don't assume you're safe from his ultimate just because he looks out of range.
Advanced Team Fight


