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Maokai

Maokai Synergies Patch 16.16: Best and Worst Picks with Maokai

Find the best champions to pair with Maokai for Support using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.

Recommendation Methods

Recommendation Methods

Classic

Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri

Fixed Experience

∙ Expand champion pool

Assume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool

Personalized

∙ Win more short term

Maximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.

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Synergies
Learn how to play with Maokai with these essential tips.
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Follow up immediately when Maokai lands his W root — it's a guaranteed window to land your own skillshots or all-in the target before the root ends.
Skirmish Team Fight
Group toward bushes when contesting fights with Maokai — his E saplings deal double damage and apply a stronger slow when placed in brush, making bush control a strong setup for picks.
Lane Phase Skirmish
Watch for Maokai's R launched from fog of war — the root lasts longer the farther a bramble travels, up to 2.25 seconds at max range, so be ready to follow up on rooted targets.
Team Fight Skirmish
Maokai's R bramble wall is hardest to escape in narrow spaces like jungle entrances, river pathways, and near walls — grouping fights in these areas maximizes how many enemies get caught.
Team Fight
Give Maokai a moment to toss saplings into nearby brush before objective fights — the vision and slow they provide make it much harder for enemies to approach or flank unseen.
Skirmish Late Game
Maokai is weak in the early game, especially against ranged lane opponents — as support, prioritize denying his lane and consider early jungle ganks to help him reach his stronger mid-game.
Basic Lane Phase
Maokai's passive periodically empowers his next basic attack to heal a chunk of his max health, with the cooldown dropping faster whenever he casts a spell or is hit by an enemy ability — he's tankier in extended fights than his health bar suggests.
Advanced Skirmish Team Fight