

Brand Synergies Patch 16.15: Best and Worst Picks with Brand
Find the best champions to pair with Brand for Support using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.15.
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Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
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Best Picks with Brand
Champions that perform well alongside Brand in team compositions. Listed by highest win rates when paired with Brand in Platinum ranked matches.
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Worst Picks with Brand
Champions that underperform when paired with Brand. Ranked by lowest win rates when on the same team in Platinum matches.
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Brand's Q only stuns if the target already has a stack of Ablaze from his Passive, E, or W — watch for him to land an ability first, then be ready to follow up the instant his Q connects for the 1.75-second stun.
Basic Lane Phase Skirmish Team Fight
Try to force enemies to group at medium range or closer in fights — Brand's R bounces between nearby targets and prioritizes anyone already Ablazed, making it devastating against clustered enemies.
Team Fight
Brand's W pokes from medium range with a brief delay before it lands — enemies caught by it are dealt 25% bonus damage if already Ablazed, so use this window to push a trade with your own damage.
Lane Phase Skirmish
Once Brand hits level 6, look to all-in in tight spaces like the bot lane bushes or river entrances — his R can bounce between multiple grouped targets there, dealing far more damage than in an open lane.
Basic Lane Phase Skirmish
Watch for enemies burning with 3 stacks of Brand's Passive — they explode for a large chunk of max health after a short delay in a short-range area, which is especially valuable damage against tanky targets.
Advanced Team Fight Skirmish
Brand has no escape beyond a conditional Q stun — avoid warding alone with him late game, since neither of you can disengage cleanly if you're caught out.
Late Game
Play a bit safer in lane than you would with a peel-heavy support — Brand's only defensive tool is his conditional Q stun, so he can't shield or heal you out of a bad all-in.
Lane Phase


