

Seraphine Synergies Patch 16.15: Best and Worst Picks with Seraphine
Find the best champions to pair with Seraphine for Support using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.15.
Recommendation Methods
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Classic
Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
Personalized
∙ Win more short termMaximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.
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Best Picks with Seraphine
Champions that perform well alongside Seraphine in team compositions. Listed by highest win rates when paired with Seraphine in Platinum ranked matches.
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Worst Picks with Seraphine
Champions that underperform when paired with Seraphine. Ranked by lowest win rates when on the same team in Platinum matches.
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All
Stay at medium range of Seraphine during lane trades to pick up Notes from her ability casts — each Note adds bonus range and magic damage to your next auto attack, letting an ADC poke and trade harder alongside her.
Lane Phase
Land a slow, root, or stun on an enemy before Seraphine casts her E (Beat Drop) — E always slows heavily on its own, but hitting an already-slowed target roots them, and hitting an immobilized target stuns them instead.
Team Fight Skirmish
Position between Seraphine and distant enemies during team fights — her R (Encore) resets its remaining travel distance every time it hits a champion, letting it reach and charm targets far beyond its normal range.
Team Fight
Watch the stack counter under Seraphine's health bar — at 2 Echo stacks, her next basic ability casts a second time automatically, doubling its crowd control, damage, or shielding in that moment.
Basic Team Fight Skirmish
Shield your ADC right before Seraphine casts her W (Surround Sound) on them — the ability only heals nearby allies if the target already has a shield active at the moment she casts it, so pre-shielding turns a simple shield into shield-plus-heal.
Advanced Team Fight
Group fights in narrow chokepoints like river or jungle walls when Seraphine is on your team — both her E and R travel in a straight line, so lined-up enemies take the full force of her crowd control instead of spreading out of it.
Team Fight
Move with Seraphine when she casts her W (Surround Sound) — the shield also grants nearby allies bonus movement speed, useful for chasing kills or resetting lane together.
Basic Lane Phase Skirmish


