

Zoe Synergies Patch 16.16: Best and Worst Picks with Zoe
Find the best champions to pair with Zoe for Mid Lane using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
Recommendation Methods
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Classic
Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
Personalized
∙ Win more short termMaximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.
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Best Picks with Zoe
Champions that perform well alongside Zoe in team compositions. Listed by highest win rates when paired with Zoe in Platinum ranked matches.
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Worst Picks with Zoe
Champions that underperform when paired with Zoe. Ranked by lowest win rates when on the same team in Platinum matches.
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All
Focus fire any target put to sleep by Zoe's E — the next hit it takes from a champion, turret, or large monster deals bonus true damage capped at the bubble's damage, and that bonus can now still land within a second after the sleep wears off if nobody triggered it in time.
Basic Team Fight Skirmish
Group up when Zoe's Q is in flight — it no longer deals reduced damage to enemies hit beyond the first, so a single well-placed star can now punish a clumped team just as hard as an isolated target.
Team Fight Skirmish
Peel for Zoe whenever her E is down — it's her main way to threaten from range, and she has no true escape since her R always returns her to the same spot instead of repositioning her to safety.
Basic Team Fight
Zoe's E now refunds part of its cooldown whenever it hits an enemy champion — landing bubbles consistently keeps her sleep up more often than before, so look to follow up quickly whenever you see her connect.
Skirmish Team Fight
Cover the spot where Zoe casts her R — she now always blinks back to her exact cast location rather than a shifted position, though there's a short delay before she jumps and the time before she returns varies, so the timing is less predictable than it used to be.
Team Fight Skirmish
Give Zoe room to land Q at range instead of forcing short trades — its damage scales up the farther it travels, so letting her fight from distance lets her hit much harder.
Team Fight Skirmish


