

Fizz Synergies Patch 16.16: Best and Worst Picks with Fizz
Find the best champions to pair with Fizz for Mid Lane using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
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Classic
Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
Personalized
∙ Win more short termMaximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.
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Best Picks with Fizz
Champions that perform well alongside Fizz in team compositions. Listed by highest win rates when paired with Fizz in Platinum ranked matches.
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Worst Picks with Fizz
Champions that underperform when paired with Fizz. Ranked by lowest win rates when on the same team in Platinum matches.
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When Fizz lands his R, wait for the 2-second delay and follow up the moment the shark erupts — that's your cue to layer in your damage and crowd control while enemies are knocked up or slowed.
Team Fight Skirmish
When Fizz reaches level 6, look to coordinate ganks or skirmishes around his R availability — the shark creates a reliable knockup that makes your own CC easy to land.
Basic Lane Phase Skirmish
Fizz is weak before level 3 and relies on avoiding damage to stay healthy for later all-ins. Avoid forcing early skirmishes that put him in a bad spot before he has his full ability kit.
Basic Lane Phase
Save your crowd control for after the shark emerges rather than using it simultaneously — chaining your CC after the knockup ends extends the total disable duration and prevents enemies from escaping.
Team Fight Skirmish
Track Fizz's E cooldown — when it's down, he has no reliable escape. That window is the safest time to gank or engage, since he can't become untargetable to avoid your abilities.
Lane Phase Skirmish
The farther Fizz's R lure travels, the larger and more powerful the shark — the biggest shark has a wide eruption radius, strong knockback, and an 80% slow. When grouping for fights, give him space to throw the lure from long range.
Team Fight


