

Bard Synergies Patch 16.16: Best and Worst Picks with Bard
Find the best champions to pair with Bard for Support using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.16.
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Classic
Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
Personalized
∙ Win more short termMaximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.
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Best Picks with Bard
Champions that perform well alongside Bard in team compositions. Listed by highest win rates when paired with Bard in Platinum ranked matches.
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Worst Picks with Bard
Champions that underperform when paired with Bard. Ranked by lowest win rates when on the same team in Platinum matches.
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All
Play more cautiously as the ADC when Bard leaves lane to collect Chimes — this is core to his kit, not poor support play, since each Chime restores mana, grants stacking movement speed, and improves his empowered Meep attacks to 30 base damage plus 6 damage per 5 Chimes.
Basic Lane Phase
Position your skillshots or area damage to land the instant Bard's R wears off — Tempered Fate holds every unit in the area, allies and enemies alike, in a 2.5-second stasis where cleanse effects are blocked, so a coordinated follow-up is close to guaranteed.
Team Fight Skirmish
Take Bard's Magical Journey (E) tunnel the moment he opens one through terrain — allies move through at 50% increased speed, giving you a faster path for ganks or escapes that enemies can't match.
Skirmish
Coordinate with Bard to land his R on the enemy jungler during a Baron or Dragon contest — the stasis stops them from casting Smite, giving your team a window to secure the objective uncontested.
Late Game
Watch for Bard walling you against terrain or a second target with his Q — Cosmic Binding only stuns if the bolt continues on to hit something else, otherwise the first enemy hit is only slowed for the same duration.
Lane Phase Skirmish
Look for Bard's Caretaker's Shrines (W) along his roaming path — a shrine takes 5 seconds to reach full power and can persist indefinitely until a champion consumes it; an enemy champion destroys it on contact, while allies can use its healing and movement speed boost.
Basic Skirmish
Communicate with Bard about using his R on an enemy turret before a dive — Tempered Fate stops targetable turrets from attacking for the full stasis duration despite their normal crowd control immunity, making early dives much safer.
Advanced Lane Phase Skirmish


