

Smolder Synergies Patch 16.15: Best and Worst Picks with Smolder
Find the best champions to pair with Smolder for Bottom Lane using win rate data on LoLTheory. Optimize your team composition in LoL Season 16 Patch 16.15.
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Classic
Based on the typical player's experience with each champion—e.g., the average Vayne player has more games with Vayne than the average Ahri player has with Ahri
Fixed Experience
∙ Expand champion poolAssume a standard experience of 25 games per champion for fair comparison. Use this to understand the meta and expand your champion pool
Personalized
∙ Win more short termMaximize your next game's win rate by analyzing your ranked history—performance and game count—for all champions over the last 10 patches.
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Best Picks with Smolder
Champions that perform well alongside Smolder in team compositions. Listed by highest win rates when paired with Smolder in Platinum ranked matches.
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Worst Picks with Smolder
Champions that underperform when paired with Smolder. Ranked by lowest win rates when on the same team in Platinum matches.
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All
Stay close to Smolder when his E (Flap, Flap, Flap) is on cooldown — it's his only mobility tool, and he becomes especially vulnerable to all-ins during this window.
Lane Phase Team Fight
Position near Smolder in mid and late game teamfights rather than letting him play from the front — as an ADC, he relies heavily on allies for protection and falls off fast when isolated.
Basic Team Fight Late Game
Help Smolder land ability hits and secure early kills — his passive, Dragon Practice, stacks from ability hits on champions, so the faster he builds stacks the sooner his Q reaches its damage upgrades.
Basic Lane Phase
Smolder's Q (Super Scorcher Breath) grows significantly stronger at 25, 125, and 225 Dragon Practice stacks — the final upgrade adds a burn that executes enemy champions below 6.5% max health.
Skirmish Team Fight
Engage with your own crowd control first and let Smolder follow up with his R (MMOOOMMMM!) — enemies caught in the center take 50% increased damage and are slowed 40% for 2 seconds.
Team Fight
Layer your own crowd control right as Smolder's W or R slow is about to expire — his W slows 35% for 1.5 seconds and his R slows 40% for 2 seconds in the center, so timing your follow-up extends the disable chain.
Skirmish Team Fight
When Smolder uses his E to fly over terrain, move to meet him on the other side — the ability ends immediately if he's immobilized, so a coordinated intercept can catch him off guard.
Advanced Skirmish
Coordinate with Smolder around objectives using the vision from his R — the wave reveals its surroundings as it travels, letting your team check Dragon or Baron without face-checking.
Advanced Late Game


